Dementia Caregivers Skill Training through Virtual Reality Simulation (VR-SIM Carers) is a Collaborative Research and Development initiative that aims to co-design a virtual reality (VR) simulation training environment for dementia caregivers. During this initiative, end-user perspectives, as well as design and implementation challenges and opportunities, will be explored. This knowledge will be used to create a virtual reality prototype that is clinically efficacious, scalable and sustainable.
The STEPS minor program is a secondary pathway of specialization within a BHSc degree with three fundamental pillars: Simulation Technology, Educational Principles, and Safety. The minor is a 3-year program, entered in year two of the BHSc degree, and consists of core courses as well as a novel, micro-learning based curriculum consisting of a number of elective courses, course elements, micro-credentials, and experiential learning opportunities. The program is designed to formally train health sciences students in simulation practice and safety to allow them to pursue a career as a simulation technician.
The Simulation-Based Education partnership model is a prototype model that outlines the key stages to establishing and executing a partnership between academic institutions, for-profit organizations (FPOs), non-profit organizations (NPOs), and the healthcare sector to improve the distribution of 3D-printed simulators in R&R parts of Canada. The stages of the SBE partnership model are: (1) Establishing the Partnership, (2) Research and Development, (3), Manufacturing, (4) Implementation and Evaluation, (5) and Dissemination.
The developers, researchers and students in the Immersive Tech Hub engage in research and development of technologies that extend reality or create a new reality by leveraging the 360 degree space within clinical context. Because of that the learners can look in any direction and see content. Some types of Immersive Tech extend reality by overlaying digital images on a user’s environment; others create a new reality by completely isolating a user from the rest of the world and immersing them in a digital environment.
The developers, researchers and students in the Serious Games Hub engage in the application of elements of game playing (e.g. point scoring, competition with others, rules of play) to simulation in an effort to increase motivation and engagement, with the ultimate goal of improving learning outcomes.
The designers, artists, researchers and students in the Additive Manufacturing Hub focus on the use of additive manufacturing (AM) techniques, also known as 3D printing, and other small-scale manufacturing techniques to produce custom, need-driven, flexible and economic simulators for training.